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Goods Required Per Era

As you advance through the ages, ever improving and growing your city, you also require more and more goods, of a greater and greater variety. Some players will wing it, getting what they need, as they need it. Others like to plan ahead, trying to make sure they have the goods they need in advance before they embark on a journey into a new era. If you’re the latter of these two people, then this is definitely the information you’ve been looking for.

Since the game is ever-updating, please be mindful of what this particular article is current to. 😉

For the most part, you’re going to need goods from the two or three previous and current era for each era you’re working on. This changes in Arctic Future, where we see the pattern broken and the introduction of a new good that you cannot trade for, Promethium. In Oceanic Future we add Orichalum into that no-trade mix, and likely we’ll see a similar trend in Virtual Future (and beyond).

In addition, these no-trade goods require of-era goods to procure, so it should be noted that the goods requirements listed here are for the tech tree requirements only.

Current To: End of Space Age: Mars

Jump To:

Bronze Age

GoodQuantity Needed
Marble2
Lumber2

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Iron Age

GoodQuantity Needed
Marble37
Lumber60
Dye27
Stone25
Wine58
Cloth11
Ebony4
Jewelry16
Iron13
Limestone3

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Early Middle Ages

GoodQuantity Needed
Marble22
Lumber34
Dye46
Stone61
Wine35
Cloth77
Ebony63
Jewelry90
Iron82
Limestone70
Copper23
Gold30
Granite4
Honey20
Alabaster14

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High Middle Ages

GoodQuantity Needed
Marble94
Lumber79
Dye90
Stone66
Wine71
Cloth30
Ebony42
Jewelry10
Iron47
Limestone28
Copper20
Gold41
Granite60
Honey30
Alabaster20
Brick40
Glass50
Dried Herbs34
Rope4
Salt11

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Late Middle Ages

GoodQuantity Needed
Cloth130
Ebony140
Jewelry140
Iron100
Limestone150
Copper150
Gold110
Granite140
Honey140
Alabaster200
Brick60
Glass80
Dried Herbs80
Rope120
Salt100
Basalt80
Brass50
Gunpowder50
Silk40
Talc Powder70

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Colonial Age

GoodQuantity Needed
Copper160
Gold170
Granite150
Honey160
Alabaster120
Brick100
Glass130
Dried Herbs110
Rope110
Salt100
Basalt160
Brass60
Gunpowder150
Silk150
Talc Powder140
Coffee40
Paper80
Porcelain60
Tar40
Wire80

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Industrial Era

GoodQuantity Needed
Brick220
Glass160
Dried Herbs190
Rope190
Salt210
Basalt170
Brass260
Gunpowder210
Silk210
Talc Powder130
Coffee170
Paper120
Porcelain160
Tar150
Wire160
Coke105
Fertilizer95
Rubber160
Textiles100
Whale Oil110

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Progressive Era

GoodQuantity Needed
Basalt180
Brass210
Gunpowder160
Silk130
Talc Powder320
Coffee320
Paper220
Porcelain380
Tar320
Wire250
Coke180
Fertilizer275
Rubber260
Textiles230
Whale Oil220
Asbestos330
Explosives300
Machine Parts330
Gasoline300
Tinplate350

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Modern Era

GoodQuantity Needed
Coffee90
Paper40
Porcelain90
Tar130
Wire90
Coke320
Fertilizer160
Rubber130
Textiles300
Whale Oil430
Asbestos250
Explosives330
Machine Parts450
Gasoline380
Tinplate340
Convenience Food350
Ferroconcrete360
Flavorants190
Luxury Materials330
Packaging280

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Postmodern Era

GoodQuantity Needed
Coke395
Fertilizer470
Rubber450
Textiles370
Whale Oil240
Asbestos340
Explosives390
Machine Parts230
Gasoline230
Tinplate290
Convenience Food440
Ferroconcrete250
Flavorants320
Luxury Materials380
Packaging300
Genome Data200
Industrial Filters290
Renewable Resources300
Semiconductors340
Steel380

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Contemporary Era

GoodQuantity Needed
Asbestos480
Explosives380
Machine Parts390
Gasoline490
Tinplate380
Convenience Food400
Ferroconcrete550
Flavorants400
Luxury Materials400
Packaging600
Genome Data400
Industrial Filters400
Renewable Resources500
Semiconductors550
Steel400
Bionics Data400
Electromagnets370
Gas510
Plastics360
Robots380

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Tomorrow

GoodQuantity Needed
Convenience Food410
Ferroconcrete440
Flavorants690
Luxury Materials490
Packaging420
Genome Data750
Industrial Filters750
Renewable Resources550
Semiconductors470
Steel720
Bionics Data565
Electromagnets545
Gas435
Plastics550
Robots500
Nutritional Research480
Papercrete530
Preservatives310
Smart Materials570
Translucent Concrete510

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The Future

GoodQuantity Needed
Genome Data450
Industrial Filters360
Renewable Resources450
Semiconductors440
Steel300
Bionics Data1035
Electromagnets840
Gas915
Plastics790
Robots910
Nutritional Research520
Papercrete775
Preservatives940
Smart Materials880
Translucent Concrete720
Algae460
Biogeochemical Data450
Nanoparticles465
Purified Water380
Superconductors425

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Arctic Future

GoodQuantity Needed
Bionics Data480
Gas390
Robots420
Nutritional Research320
Papercrete330
Algae690
Biogeochemical Data720
Nanoparticles710
Purified Water740
Superconductors740
AI Data920
Bioplastics910
Nanowire910
Paper Batteries760
Transester Gas930
Promethium3620

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Oceanic Future

GoodQuantity Needed
Nutritional Research200
Papercrete250
Preservatives320
Smart Materials320
Translucent Concrete280
Algae340
Biogeochemical Data470
Nanoparticles320
Purified Water410
Superconductors410
AI Data1360
Bioplastics1320
Nanowire1690
Paper Batteries1970
Transester Gas1460
Artificial Scales2520
Biolight2550
Corals2720
Pearls2780
Plankton2550
Promethium6840
Orichalcum8590

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Virtual Future

GoodQuantity Needed
Artificial Scales1240
Biolight1120
Corals1050
Pearls920
Plankton1010
Cryptocash1985
Data Crystals1865
Golden Rice1990
Nanites1945
Tea Silk1985
Promethium2160
Orichalcum1990

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Space Age: Mars

GoodQuantity Needed
Cryptocash420
Data Crystals510
Golden Rice405
Nanites435
Tea Silk400
Superalloys7250
Lubricant7250
BioTech Crops7250
Mars Microbes7300
Fusion Reactors7280
Promethium1350
Orichalcum1200
Mars Ore3500

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One Response to “Goods Required Per Era”

  1. Q says:

    Thank You. I just sat down the other day and went through the requirements of the next level to determine if it was a good idea to lose a lower level (way lower) goods building.

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