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Resources Needed per Era

Forge of Empires is, at its core, a resource management and worker placement game. You have to make sure you have enough troops for fighting, goods for trading, supplies and coins for advancing, citizens to run things, happiness so they do a good job… so-on and so-forth. Everything comes back to, do I have enough resources and goods to do the thing? Some will just haphazardly stumble through each era, somehow having...

Comprehensive Guide to Great Buildings and your Pl...

At the inception of this site we released an article on what GBs were right for you. This really wasn’t a comprehensive list of all the GBs in the game though, nor did it truly discuss which play style(s) they work best for. So this article is going to amend that. The original one is still good for the absolute basics of planning, but this one will be what really gets into the nitty-gritty. You’re welcome to read...

Tips for a Better City Layout

When it comes to this game, space is at a premium. More and more cool special event buildings are released, you age-up to a new era and the buildings get bigger and bigger, you add in tons of great buildings… and before you know it you have no room for anything else! Not only can you not rotate buildings (a feature Inno promises they will never implement, so don’t ask), but some of the buildings are really odd...

Handy Dandy Hall of Fame

It’s a common thought that the two best ways to raise a guild’s level are to do Guild Expedition or Guild vs Guild; either one or the other, or both in some manner. There is nothing wrong in this thinking, and these are what make the game something to interact with daily (among other things). They’re not the only two things however that can raise up a guild’s level. Many forget about the Hall of Fame,...

The Joys of Questing

When you first hear the term “questing”, you might think that it refers to the Story Quest (and the never ending Princess Myciena), or the Daily Quest, or even the Side Quests. It’s actually none of these things though. Questing refers to the Recurring Quests, which you can do over and over for as many times as you’re able to complete them to win goodies. The prize for a Recurring Quest is always...

Building a Town (Part 3): Farmer Town

Being a farmer is an essential role for a guild regardless of if it’s GvG based, or GE based, because farming helps put needed goods into the treasury. There are treasury GBs to do this, but sometimes you need that extra kick. This could be because your guild is active in an era, or perhaps there are too many mates in an era and not enough goods to unlock GE. Whatever the reason, a treasury cannot feed itself. It...