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Guild Battlegrounds: Buildings

Ah yes, the biggest nuance to the strategy of Battlegrounds: the buildings you can place on the sectors. Buildings are important because they can change the flow of the map, or the flow of your victory points (or both). The real kicker is the cost for them, though. You need to have the goods in the treasury to fund these buildings, and you’re going to need to fund them for almost two weeks at a time. It’s a real...

Guild Battlegrounds: Attrition

When it comes to Guild Battlegrounds (GBG), attrition is the fact that will dictate when you have to put the brakes on and stop. While it’s true that there are some players out there who can deal with maximum attrition and just ignore it altogether, those players are the exception and not the rule. For the vast majority of us, attrition is our limiter and knowing your limits is important. As attrition rises it gets...

Guild Battlegrounds: Overview of the Screen

Welcome to Guild Battlegrounds! This feature allows for five to eight guilds from the same world on a server to compete against each other over the course of eleven days (with three days following of down time) to see who will be victorious. Anyone who has unlocked Military Tactics in Iron Age and was present in your guild at the start of each Battleground is eligible to participate in battle. There are a lot of little...

Guild Expedition and the Temple of Relics

If you’re in a guild, then you’re aware of Guild Expedition. There is no way to opt out of being included, because if you’re in a guild you’re automatically included each week. You can however chose not to actually participate… which hurts overall guild efforts but if you’re in a guild that doesn’t care then it doesn’t matter. What is Guild Expedition though (GE for short), and...

GvG and You: How to Assist Your Team

When a guild decides to GvG, they usually decide to either dabble and just play around a bit but not hold land, or they get involved and really work the maps hard. There’s not much in-between. When a guild is just dabbling, full team support isn’t really necessary; but for a guild that wants to be active on the maps, it means the guild needs team players. For some, this can be very intimidating because GvG can be...

Basic Map Checks

A big part of GvG is holding land for GP, and holding land means you can be attacked, and if you don’t stop the attack… then you lose the land! It’s a big game of tug-o-war essentially, and land is always changing hands and moving around. That’s the fun of GvG, the unpredictability. However, just because this happens doesn’t mean you can’t try to stop it. This is why map checks are...