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Resources Needed per Era

Forge of Empires is, at its core, a resource management and worker placement game. You have to make sure you have enough troops for fighting, goods for trading, supplies and coins for advancing, citizens to run things, happiness so they do a good job… so-on and so-forth. Everything comes back to, do I have enough resources and goods to do the thing? Some will just haphazardly stumble through each era, somehow having...

Plundering and You

Plundering is a part of the game that isn’t going anywhere. Inno Games built Forge of Empires with plundering as part of the design, and they’ve made no bones about it that it’s here to stay. For some, attacking and plundering is second nature. For others, being the victims of plunder and never the attacker happens more frequently than they’d like. It’s just kind of the way it goes. If...

Comprehensive Guide to Great Buildings and your Pl...

At the inception of this site we released an article on what GBs were right for you. This really wasn’t a comprehensive list of all the GBs in the game though, nor did it truly discuss which play style(s) they work best for. So this article is going to amend that. The original one is still good for the absolute basics of planning, but this one will be what really gets into the nitty-gritty. You’re welcome to read...

Refined Goods: Modern Era and Beyond

There are many milestones in the game, but a big one is entering the Modern Era (ME). By now you’ve already experienced two-lane roads, and you know that the way troops behave has updated. New to ME though, is the process of refining goods. Now, for the first time, it costs more than just coins and supplies to run goods buildings, it costs earlier-age goods too. For many, this is a daunting thought, and it can be...

Tips for a Better City Layout

When it comes to this game, space is at a premium. More and more cool special event buildings are released, you age-up to a new era and the buildings get bigger and bigger, you add in tons of great buildings… and before you know it you have no room for anything else! Not only can you not rotate buildings (a feature Inno promises they will never implement, so don’t ask), but some of the buildings are really odd...