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Random Articles
Plundering and You Plundering is a part of the game that isn’t going anywhere. Inno Games...
Tips for a Better City La... When it comes to this game, space is at a premium. More and more cool special...
Diamonds and You All games tend to have that currency in them these days that costs actually...

Set Buildings: Worth It or Worthless?

Sometimes for events we are trying to get a special building. Other times we need to upgrade a certain building. Then, there are the times that we’re trying to complete a set. Sets are interesting because they perform better next to other pieces of their particular puzzle, but that means they’re getting larger and do the bonuses keep up with the space required to make them worthwhile? Depends entirely on the set....

Gotta Keep ’em Happy

There is no question that a huge part of playing Forge of Empires is learning balance. Too much of something, or too little, and you’re typically in trouble. Of all the things to have to balance though, it’s often population -vs – happiness provided (referred to henceforth at times as happies). Ideally you want all your citizens to be enthusiastic, but at bare minimum they need to be happy (or what the game...

Shrines, Shrines, Everywhere There’s Shrines

Periodically throughout the year we are blessed with events from Inno Games that has the ability to give us super cool things we don’t otherwise see normally, the exception being from Daily Quest prizes usually. Among these are the Shrine of Awe (SoA), Shrine of Inspiration (SoI), and Shrine of Knowledge (SoK). Each one has a different function, but after a certain point only one of them is worth building: Shrine of...

Resources Needed per Era

Forge of Empires is, at its core, a resource management and worker placement game. You have to make sure you have enough troops for fighting, goods for trading, supplies and coins for advancing, citizens to run things, happiness so they do a good job… so-on and so-forth. Everything comes back to, do I have enough resources and goods to do the thing? Some will just haphazardly stumble through each era, somehow having...

Plundering and You

Plundering is a part of the game that isn’t going anywhere. Inno Games built Forge of Empires with plundering as part of the design, and they’ve made no bones about it that it’s here to stay. For some, attacking and plundering is second nature. For others, being the victims of plunder and never the attacker happens more frequently than they’d like. It’s just kind of the way it goes. If...

Comprehensive Guide to Great Buildings and your Pl...

At the inception of this site we released an article on what GBs were right for you. This really wasn’t a comprehensive list of all the GBs in the game though, nor did it truly discuss which play style(s) they work best for. So this article is going to amend that. The original one is still good for the absolute basics of planning, but this one will be what really gets into the nitty-gritty. You’re welcome to read...

Refined Goods: Modern Era and Beyond

There are many milestones in the game, but a big one is entering the Modern Era (ME). By now you’ve already experienced two-lane roads, and you know that the way troops behave has updated. New to ME though, is the process of refining goods. Now, for the first time, it costs more than just coins and supplies to run goods buildings, it costs earlier-age goods too. For many, this is a daunting thought, and it can be...

Tips for a Better City Layout

When it comes to this game, space is at a premium. More and more cool special event buildings are released, you age-up to a new era and the buildings get bigger and bigger, you add in tons of great buildings… and before you know it you have no room for anything else! Not only can you not rotate buildings (a feature Inno promises they will never implement, so don’t ask), but some of the buildings are really odd...