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Common Guild Threads

At some point every player will either join a guild, or create a guild. Depending on the activity level of a guild you’re likely to see a multitude of different threads. The more active the guild, the more guild threads you’re likely to see. Some of these threads your guild leadership will deem “mandatory”, and they often do that by some specific symbol in the title of the thread that makes them...

The Function of a Guild

At its heart Forge of Empires truly is a resource management and worker placement style game. You need to have enough population to run things in your city, enough happiness to make them work hard, and then harvest what they make to serve your advancement. Whether these things are troops, goods, supplies, coins, FPs, or something else; it all serves the purpose of your own advancement. A game like this though would be very...

Guild Expedition and the Temple of Relics

If you’re in a guild, then you’re aware of Guild Expedition. There is no way to opt out of being included, because if you’re in a guild you’re automatically included each week. You can however chose not to actually participate… which hurts overall guild efforts but if you’re in a guild that doesn’t care then it doesn’t matter. What is Guild Expedition though (GE for short), and...

Attack Boost: Hit ’em where it hurts

Do you like to play Forge of Empires aggressively? Does it bring you pleasure when you see your enemy crushed with extreme prejudice by your troops? Do you want nothing more than to be ruthlessly aggressive with the best attack boost possible? You might be a fighter if that’s the case, and you’re in good company. Fighting is a huge part of FoE. You’re encouraged to fight on the continent map, there’s...

Set Buildings: Worth It or Worthless?

Sometimes for events we are trying to get a special building. Other times we need to upgrade a certain building. Then, there are the times that we’re trying to complete a set. Sets are interesting because they perform better next to other pieces of their particular puzzle, but that means they’re getting larger and do the bonuses keep up with the space required to make them worthwhile? Depends entirely on the set....

Gotta Keep ’em Happy

There is no question that a huge part of playing Forge of Empires is learning balance. Too much of something, or too little, and you’re typically in trouble. Of all the things to have to balance though, it’s often population -vs – happiness provided (referred to henceforth at times as happies). Ideally you want all your citizens to be enthusiastic, but at bare minimum they need to be happy (or what the game...

Shrines, Shrines, Everywhere There’s Shrines

Periodically throughout the year we are blessed with events from Inno Games that has the ability to give us super cool things we don’t otherwise see normally, the exception being from Daily Quest prizes usually. Among these are the Shrine of Awe (SoA), Shrine of Inspiration (SoI), and Shrine of Knowledge (SoK). Each one has a different function, but after a certain point only one of them is worth building: Shrine of...

Resources Needed per Era

Forge of Empires is, at its core, a resource management and worker placement game. You have to make sure you have enough troops for fighting, goods for trading, supplies and coins for advancing, citizens to run things, happiness so they do a good job… so-on and so-forth. Everything comes back to, do I have enough resources and goods to do the thing? Some will just haphazardly stumble through each era, somehow having...